Games: So close – Mini Ninjas

Yeah, it's that cute.
I’ve been playing Mini Ninjas for the past couple of days. I’ve reviewed it for Resolution Magazine. Go read.
Some further thoughts, though: when I played a demo of this a while back, I was certain it was going to be game of the year material. It exuded this wonderful charm, and had an incredibly strong sense of identity. Indeed, when I started playing the full game yesterday morning, I was still pretty sure we would be talking about a 9 out of 10. Then I played more, and it became an 8. Then more still, and it became a 7. Then… well, you’ll have a look at the mark, I’m sure.
It just can’t keep up with any of its brilliant ideas. Or, as I rather suspect, Io Interactive didn’t quite realise how brilliant some of the earlier section’s incidental bits are. It thought it was making a family-friendly action game. What it almost made was something vivid, artful and often evocative and beautiful. But no. It went for the action game.
That’s a real shame. Parts of Mini Ninjas are absolutely gorgeous, but I became bored long before the end. Hopefully Io won’t abandon this formula and go back to making gritty, stabby games just yet. Or, I hope they do, but that they keep on ploughing down this route too. Mini Ninjas isn’t the great game it nearly was, but there’s heaps of potential.



